Factions

There are 12 factions in the realm that give quests to adventuring agencies, each with their own specificities and motivations. Navigating the political landscape of Astraeus is a crucial part to becoming the Epic Manager, because without jobs, there would be no gold! You can always have a look at your current reputation status with specific factions by opening the “Reputation” panel, located above the “End Turn” button.

Your reputation within each faction is dependant on how many quest points you have accumulated. You gain a Friendly status when you reach 10 points, Honored at 20 points, and Revered at 30+ points.

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 * Questing

Hildiric Ironmark
One of the Ironmark triplets, Hildiric is a cold and calculated noble looking man who values nobility, order and honor above all. His allies comprise mostly of noble men and women, merchants and the clergy. Keeping them happy allows him to continue funding his campaign for the throne, his strategy is to win through wealth!


 * Allies: The Merchants Consortium, The Order of Astoris and The Magi Arcanum
 * Capital: Bitgard



Cassius Ironmark
One of the Ironmark triplets, Cassius is a hot-tempered gladiator type who values strength, glory and efficiency above all. His allies comprise mostly of soldiers and mercenaries. Keeping them happy allows him to continue funding his campaign, his strategy is to win through battle!


 * Allies: The Steelborn Companies, The Hunters Hall and The Adventurers Union.
 * Capital: Gorkoth



Everan Ironmark
One of the Ironmark triplets, Everan is a wise and cunning man who values intellect, discretion and strategy above all. His allies comprise mostly of the realm’s druids and thieves. Keeping them happy allows him to continue funding his campaign, his strategy is to win through strategy!


 * Allies: The Thieves Guild, The Circle of Nature and The Awakened.
 * Capital: Ravendell

The Merchants Consortium
The Merchants Consortium is one of the oldest factions in the realm, overseeing everything linked to buying or selling goods in Astraeus. The Consortium has one very simple goal, to get richer. The means to attain this goal doesn’t matter much to them as long as their members are happy!


 * Main ally: Hildiric Ironmark
 * Main Village: Beddingrock



The Order of Astoris
The Order of Astoris is what the common folk refer to as clergy in the realm. The Order’s priests and paladins scour the cities and act as judge, jury and executioner when it comes to keeping the realm’s laws amongst the citizens. The Order wishes to keep their current status, no more, no less, and will help anyone who has their best interests in mind.


 * Main ally: Hildiric Ironmark
 * Main Village: Cocorico Village



The Thieves Guild
None know for sure how long the Thieves Guild has been operational in Astraeus, probably because they would be the first to hear about anyone snitching their secrets in the realm… The Guild works mostly in the exchange of information, but aren’t afraid to resort to theft and assassination if there is a need. Their motivations aren’t always clear, but their disdain for the nobles is certainly something an agency can reach them with.


 * Main ally: Everan Ironmark
 * Main Village: Pellet Town



The Magi Arcanum
The Arcanum has existed in Astraeus for centuries and their libraries certainly show it! They are the legal magic users of the realm, certainly powerful and always abiding by the magical tome they call “The Good Book”. Their motivations are never clear, Magi enjoy twisting conversations around to confuse the normal folk, but they despise The Awakened and are always searching new interpretations and hidden chapters of The Good Book.


 * Main ally: Hildiric Ironmark
 * Main Village: Sproufield



The Awakened
The Awakened are a new group of magicians who choose to supercede the laws of magic in order to further their craft. They are a band of magic users who will stop at nothing to create dangerous and powerful spells. Their ways aren’t always legal, according to the Arcanum, but in their eyes, the ends justify the means...


 * Main ally: Everan Ironmark
 * Main Village: Bootsburg



The Hunters Hall
A relatively new faction in the realm, the Hunters Hall was created for those adventurers who enjoy hunting monsters for sport! The Hall is governed by its many members, who value the prize of a rare kill above all. Their pull in the realm, although limited, is certainly valuable when added to their knowledge of the many creatures roaming the Astraean wilds.


 * Main ally: Cassius Ironmark
 * Main Village: Hamlet Village



The Adventurers Union
A new faction to contend with in the realm, the Adventurers Union was created by a mass of adventurers who felt cheated and/or mismanaged by their adventuring agencies. They are now the voice for many adventurers throughout Astraeus and getting on their wrong side will undoubtedly bring trouble when negotiating contracts with new recruits...


 * Main ally: Cassius Ironmark
 * Main Village: Emerald Village



The Steelborn Companies
Arguably the realm’s biggest adventuring “agency”, the Steelborn were created by old agencies who didn’t agree with the Astraeus Adventuring Association’s views. They are mercenaries who’ve decided to forgo the security of the AAA in order to obtain a bigger payday...


 * Main ally: Cassius Ironmark
 * Main Village: Hogswart



The Circle of Nature
None care more about the Astraean wildlife and environment than the druids and rangers who comprise the Circle of Nature. They’ve been having more and more difficulty keeping their forests safe from the ever-growing cities, but their knowledge of Astraeus and its natural secrets is not to be taken lightly...


 * Main ally: Everan Ironmark
 * Main Village: Porksmeade